<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AK Modding</title>
	<atom:link href="http://www.akmodding.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.akmodding.com</link>
	<description></description>
	<lastBuildDate>Sun, 07 Apr 2013 23:50:17 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>HDDHACKR v1.40</title>
		<link>http://www.akmodding.com/hddhackr-v1-40/</link>
		<comments>http://www.akmodding.com/hddhackr-v1-40/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 15:22:37 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.akmodding.com/?p=963</guid>
		<description><![CDATA[Modfreakz and Schtrom released a new version of HDDHACKR, now in version v1.40.
Changelog:
(v1.40)
* Updated SATA and PATA controller list
* Added support for 320GB and 500GB hard drives (HDDSS.BIN required)
* Added support to adjust Idle Timer (IntelliPark)
* Confirmed HddHacker supports hard  [...]]]></description>
				<content:encoded><![CDATA[<p>Modfreakz and Schtrom released a new version of HDDHACKR, now in version v1.40.</p>
<p>Changelog:</p>
<blockquote><p>(v1.40)<br />
* Updated SATA and PATA controller list<br />
* Added support for 320GB and 500GB hard drives (HDDSS.BIN required)<br />
* Added support to adjust Idle Timer (IntelliPark)<br />
* Confirmed HddHacker supports hard drives manufactured till 2013</p></blockquote>
<p>Compability:</p>
<blockquote><p>HDD HACKR Works with the following Western Digital drive series: [BEAS/BEVS/BEVT/BPVT/LPVT/BEKT/BJKT/BPKT/BUDT/HLFS/BLFS]</p>
<p>Scorpio Series<br />
WD600BEAS – 60GB<br />
WD800BEAS – 80GB<br />
WD1000BEAS – 100GB<br />
WD1200BEAS – 120GB<br />
WD1600BEAS – 160GB<br />
WD2000BEAS – 200GB<br />
WD2500BEAS – 250GB<br />
WD600BEVS – 60GB<br />
WD800BEVS – 80GB<br />
WD1000BEVS – 100GB<br />
WD1200BEVS – 120GB<br />
WD1600BEVS – 160GB<br />
WD2000BEVS – 200GB<br />
WD2500BEVS – 250GB</p>
<p>Scorpio Blue Series<br />
WD3200BEVS – 320GB<br />
WD600BEVT – 60GB<br />
WD800BEVT – 80GB<br />
WD1200BEVT – 120GB<br />
WD1600BEVT – 160GB<br />
WD2000BEVT – 200GB<br />
WD2500BEVT – 250GB<br />
WD3200BEVT – 320GB<br />
WD4000BEVT – 400GB<br />
WD5000BEVT – 500GB<br />
WD6400BEVT – 640GB<br />
WD1600BPVT – 160GB<br />
WD2500BPVT – 250GB<br />
WD3200BPVT – 320GB<br />
WD5000BPVT – 500GB<br />
WD6400BPVT – 640GB<br />
WD7500BPVT – 750GB<br />
WD2500LPVT – 250GB<br />
WD3200LPVT – 320GB<br />
WD5000LPVT – 500GB<br />
WD10TPVT – 1TB</p>
<p>Scorpio Black Series<br />
WD800BEKT – 80GB<br />
WD1200BEKT – 120GB<br />
WD1600BEKT – 160GB<br />
WD2500BEKT – 250GB<br />
WD3200BEKT – 320GB<br />
WD5000BEKT – 500GB<br />
WD800BJKT – 80GB<br />
WD1200BJKT – 120GB<br />
WD1600BJKT – 160GB<br />
WD3200BJKT – 320GB<br />
WD5000BJKT – 500GB<br />
WD3200BPKT – 320GB<br />
WD5000BPKT – 500GB<br />
WD7500BPKT – 750GB</p>
<p>AV-25 Series<br />
WD1600BUDT – 160GB<br />
WD2500BUDT – 250GB<br />
WD3200BUDT – 320GB<br />
WD5000BUDT – 500GB</p>
<p>VelociRaptor Series<br />
WD1500HLFS – 150GB<br />
WD1600HLFS – 160GB<br />
WD3000HLFS – 300GB<br />
WD1500BLFS – 150GB<br />
WD1600BLFS – 160GB<br />
WD3000BLFS – 300GB</p></blockquote>
<p>How to use</p>
<blockquote><p>HddHacker supports two flashing modes, Auto and Manual. Typing HddHackr at a DOS prompt<br />
will start auto mode. In auto mode all hard drives will be detected automatically.<br />
In manual mode you can enter all the parameters used for flashing by hand.</p>
<p>The following help screen is displayed if you start HddHacker with a wrong number of<br />
arguments:</p>
<p>HDDHACKR [C|D|F|R] [PORT] [DRIVE POS] [SECTOR FILE] [RESTORE FILE]<br />
C: Create Partitions 0/2/3<br />
D: Dump sector 16-22 from XBOX360 HDD to file<br />
F: Flash Western Digital firmware<br />
R: Restore Western Digital firmware<br />
PORT: Port to send command to e.g. 09F0<br />
DRIVE POS: A0 for Master, B0 for Slave<br />
SECTOR FILE: Sector dump file e.g. HDDSS.BIN<br />
RESTORE FILE: Firmware restore file e.g. UNDO.BIN</p>
<p>Example for create, dump, flash and restore:<br />
HDDHACKR C 09F0 A0<br />
HDDHACKR D 09F0 A0 HDDSS.BIN<br />
HDDHACKR F 09F0 A0 HDDSS.BIN UNDO.BIN<br />
HDDHACKR R 09F0 A0 UNDO.BIN</p></blockquote>
<p><a href="http://www.akmodding.com/files/xbox/USB_HDD_Tools/HDDHackr/HddHackr_v1.40.7z"><img class="aligncenter size-full wp-image-459" alt="Download" src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" width="187" height="43" /></a></p>
<h2 style="text-align: center;"><a href="http://forum.akmodding.com/showthread.php?tid=2"><strong>You can discuss this article on the forum</strong></a></h2>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/hddhackr-v1-40/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Freestyle 3 Rev 735 And LINK Beta 3</title>
		<link>http://www.akmodding.com/freestyle-3-rev-735-and-link-beta-3/</link>
		<comments>http://www.akmodding.com/freestyle-3-rev-735-and-link-beta-3/#comments</comments>
		<pubDate>Fri, 08 Mar 2013 23:24:10 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.akmodding.com/?p=957</guid>
		<description><![CDATA[The FSD Team released an update of their alternative dashboard called F3 aka Freestyle 3, version 735.
You can discuss this article on the forum
Changelog:
******** F3.0.735 *********
[Fixed] Fixed TU Pause on startup.
(Added) live.json and assets to show in WebUI
(Added) paramters on WebUI for  [...]]]></description>
				<content:encoded><![CDATA[<p>The FSD Team released an update of their alternative dashboard called F3 aka Freestyle 3, version 735.</p>
<p><strong><a href="http://forum.akmodding.com/showthread.php?tid=1">You can discuss this article on the forum</a></strong><br />
Changelog:</p>
<blockquote><p>******** F3.0.735 *********<br />
[Fixed] Fixed TU Pause on startup.<br />
(Added) live.json and assets to show in WebUI<br />
(Added) paramters on WebUI for local testing<br />
(Added) support for custom genres on WebUI<br />
(Fixed) invalid access crash in http server for incorrect arguments<br />
[ Fixed ] TU Issue with it deleteing tus when it shouldn&#8217;t<br />
[ Updated ] New and improved link web. To many updates to list.<br />
(Fixed) DashLaunchInfo boolean was switched in plugin<br />
(Changed) DashLaunchInfo settings enumerator in plugin<br />
(Added) DashLaunchInfo in WebUI (ticket:7)<br />
(Fixed) Invaliud urls in notes will no longer link, check with regex<br />
(Fixed) Load screencaptures properly (ticket:91 &amp; ticket:76)<br />
(Fixed) Show error when screencapture not loaded (ticket:80)<br />
(Added) Note is added without clicking a position first (ticket:72 &amp; ticket:78)<br />
[ Fixed ] Not downloading XML Files.<br />
[ Added ] A sound when launching From Details Screen.<br />
(Fixed) Incorrect date format in notes (ticket:77)<br />
(Fixed) Disable screenshot hotkey on fancybox popup (ticket:71)<br />
(Added) Placeholder text on notes fields (not in IE) (ticket:74)<br />
(Added) Set notes author to first signed in gamertag (ticket…<br />
[ Added ] Enable Kinect Option.<br />
[ Update ] We don&#8217;t scan any DLC except for Indie Games. Regardless of path.<br />
[ Fixed ] Typo in Loading Engine<br />
[ Fixed ] Unable to go up to APIKey from Search button for weather.<br />
[ Fixed ] Title Text changes when you change favorites<br />
(Added) titleID Override to WebUI ScreenCapture API (Fixed) START + BACK screenshot triggers opening keyboard twice<br />
(Added) Notes beta 1 (ticket:6 &amp; ticket:4)<br />
(Added) JQE username and API key to system tab<br />
(Changed) Switched all paths from forward to backward slash (ticket:13)<br />
(Added) Total upload / download LiNK (ticket:43)<br />
(Fixed) Incorrect tab highlig…<br />
[ Fixed ] Doesn&#8217;t copy empty folders<br />
[ Fixed ] no Title in non coverflow views<br />
[ Fixed] Focus bug in Plugin settings<br />
[ Update ] Disable Activator and Trigger Buttons when screenshot commands are disabled<br />
[ Changed ] Default buttons for Screenshot<br />
(Fixed) Screenshot Set Buttons<br />
[ Added ] User must add their own APIKey<br />
[ Added ] Settings added for Screenshot trigger<br />
(Added) upstream/downstream totals to getSystemLinkBandwidth response<br />
(Updated) /getScreenCaptures to return an json array [ ... ]<br />
[ Fixed ] OnBoardMU for corona and trinity not getting serial number<br />
(Removed) Kai menu and plugins tab from menuconfig xui<br />
(Added) Gamepad Exports – GamepadEnableTriggers &amp; GamepadSetTriggers<br />
(Fixed) PlayerInfo button flags (Fixed) Back + Start screenshot combo<br />
(Fixed) No Saved Games Display by adding a text element<br />
(Fixed) No Games Found Text in game list when moving last game out of scene<br />
(Fixed) FileBrowser Selection Bug<br />
(Fixed) File Browser File Selection Bug<br />
(Revered) Game Drive name back to &#8216;Game&#8217;<br />
(Updated) ConnectX KeyboardUI to display Remote PC Name to be consistent with labeling<br />
(Renamed) &#8220;Game&#8221; to &#8220;Current Game&#8221; to reduce confusion in HUD file browser<br />
(Fixed) Verify LINK Scene Cancel button to show back when complete<br />
(Added) New Credits<br />
(Fixed) Issue Graphics Glitch with Skin in Plugin Settings<br />
(Updated) postLiveData and postUserData code to use titleid function<br />
(Added) getGameFile http command to retrieve any file in the game:\\ directory<br />
(Added) live.json overrides for webui display. Place live.json in the root game dir and it will be loaded over the file from microsoft<br />
(Fixed) Http PW Hashing on fresh install<br />
[ Fixed ] Humidity spelling in weather Scene<br />
[ Fixed ] Entering incorrect information in APIKey now clears it and reports correctly.<br />
[ Added ] Scanning NxE Games into gamelist.<br />
(Added) New Mount Path &#8220;Game:\\&#8221;<br />
(Added) Build Dependent Log in HTTP<br />
(Updated) Ingame screenshot to be Hold Start + Press Back<br />
(Fixed) Chrome not scrolling back to first tab on refresh (ticket:19)<br />
[Added] Ingame Screenshots using Hold Back + Start Press<br />
(Cleaned) Up some code<br />
(Added) Useranme and ApiKey to /getSystemLinkInfo<br />
(Added) Missing JSON Files<br />
[Fixed] WebUI / to use the correct/consistent \\<br />
[Added] getDashLaunchInfo webUI command<br />
(Removed) NOTES version from getPluginInfo<br />
(Fixed) getScreenCaptureCount spelling<br />
(Added) getDashLaunchInfo stub<br />
(Fixed) Screencapture list showing filesize in bytes, changed to readable<br />
(Added) Screencapture list including viewer ([ticket:5 Ticket 5])<br />
(Fixed) WebUI bytestoreadable when bytes = 0 (Fixed) WebUI bytestoreadable use proper units<br />
(Added) WebUI Track max bandwitdh with system link bandwidth graph<br />
(Changed) WebUI System page layout (sections)<br />
[Added] – Many SystemLink Optimizations in the LINK Core- basic Syslink needs to be tested for problems<br />
[Added] – System Link Bandwidth monitoring code for WebUI Output ( mattie provided updated html code )<br />
[Updated] – PlayerInfo Scene by s…<br />
(Added) System LiNK bandwidth graph<br />
(Added) Support for Celcius / Fahrenheit switching<br />
(Added) nested template parsing<br />
(Added) NOREPORT Flags for USERFLAGS<br />
(Fixed) Disabling Reports<br />
(Added) Automatic HUD Dismissal when game launched through HTTP API<br />
(Fixed) System Link not enabling during f3 boot or during plugin reload<br />
(Added) /getScreenCaptureCount<br />
(Added) WebAPI version to /getPluginInfo<br />
(Adjusted) Location of Buttons in HomeTab Scene<br />
(Added) &#8220;celsius&#8221; var to /getTemperat…<br />
(Added) Temp Settings to FreestyleSync<br />
(Fixed) FreestylePlugin Settings Imports<br />
(Added) Hashed HTTP and FTP Passwords (no more plain english passwords)<br />
[Fixed] – URLEncode issue that could cause some usernames to fail url validity (MaesterRo)<br />
[Added] – New Method of Handling Xbox1 Games- single lobby filtered by xbox1 titleid (MaesterRo)<br />
[Added] – On/Off flags for System Link Enable to hav…<br />
(Fixed) Many Little Graphical Bugs<br />
(Fixed) Dashlaunch Not Found Bug<br />
(Added) getLaunchGame command for HTTP<br />
(Added) Dynamic Game Detection<br />
(Fixed) SetLeader typo<br />
(Fixed) Falsely launchable containers<br />
(Added) RSSFeed Scroller Code<br />
(Updated) About Section<br />
(Added) Icon Toolbar<br />
(Added) FileSystemWatcher to monitor for changes to open file and gives the option to reload<br />
(Updated) Request Lobby To actually work and provide feed back<br />
(Added) FileBrowser code<br />
(Added) Passcode Entry<br />
(Added) Proper Version file for plugin tester<br />
(Added) Passcode Template XUI<br />
(Added) Null object check to dumping code<br />
(Added) Password Module (Test with (Y) on Lobby Tab)</p></blockquote>
<p><iframe src="http://www.youtube-nocookie.com/embed/jhkuVJq0a10" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></p>
<p><a href="http://www.realmodscene.com/index.php?app=core&amp;module=attach&amp;section=attach&amp;attach_id=451" target="_blank"><img class="aligncenter size-full wp-image-459" alt="Download" src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" width="187" height="43" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/freestyle-3-rev-735-and-link-beta-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AutoGG 0.9</title>
		<link>http://www.akmodding.com/autogg-0-9/</link>
		<comments>http://www.akmodding.com/autogg-0-9/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 02:52:32 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.akmodding.com/?p=946</guid>
		<description><![CDATA[The developer BlaKCat released a new version of his app, AutoGG, now in version 0.9. This new version is to add the support of the latest ecc images for getting the cpu key from dash 15572+ without the TX DGX.

Changelog:
0.9
- New NandXell = RIP .To Get Cpukey on any updated consoles (=&#62;15xxx)  [...]]]></description>
				<content:encoded><![CDATA[<p>The developer BlaKCat released a new version of his app, AutoGG, now in version 0.9. This new version is to add the support of the latest ecc images for <a href="http://www.akmodding.com/dgx-r-i-p-release-and-team-xecuter-response-cpu-key-retrieval-on-15k-without-dgx/">getting the cpu key from dash 15572+ without the TX DGX</a>.<a href="http://www.homebrew-connection.org/dgx-r-i-p-release-and-tx-response-cpu-key-retrieval-on-15k-without-dgx/"><br />
</a></p>
<p>Changelog:</p>
<blockquote><p>0.9<br />
- New NandXell = RIP .To Get Cpukey on any updated consoles (=&gt;15xxx) without DGX or any other extra Hard. Using regular RGH/RGH2 glitch chips like squirt, matrix,stinger ,cr …<br />
- Key.bin &amp; C-R.bin beta extractor for LTU firmware.<br />
- Alternative mode to search console IP. Right click on button Ip-Search<br />
- Reset parental code in Log.<br />
- Autogg Variables Reset button. (Flasher issues)<br />
- Improved Code</p>
<p>Thanks:<br />
* Anonymous DGX RIP Eccs Team<br />
* Dark-G from consoleopen.com (Fcrt-CR)<br />
* Beta Testers breily, MbTecnic, Mac1512, Casca, EOL ,….</p></blockquote>
<p><a href="http://www.akmodding.com/files/xbox/nand_builders/AutoGG/AutoGG_0.9.7z"><img class="aligncenter size-full wp-image-459" alt="Download" src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" width="187" height="43" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/autogg-0-9/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DGX R.I.P release and Team Xecuter Response : CPU KEY retrieval on 15k+ without DGX</title>
		<link>http://www.akmodding.com/dgx-r-i-p-release-and-team-xecuter-response-cpu-key-retrieval-on-15k-without-dgx/</link>
		<comments>http://www.akmodding.com/dgx-r-i-p-release-and-team-xecuter-response-cpu-key-retrieval-on-15k-without-dgx/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 02:45:52 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.akmodding.com/?p=943</guid>
		<description><![CDATA[An anonymous group released the required ecc files to retrieve the CPU key from the Xbox 360 on dash 15572+ without any extra hardware(TX DGX).
Readme:
Fat and Slim
Dubbed DGX R.I.P
////////////readme\\\\\\\\\\\\
There a number of ppl behind this and they shall not be named
Contributions in one way  [...]]]></description>
				<content:encoded><![CDATA[<p>An anonymous group released the required ecc files to retrieve the CPU key from the Xbox 360 on dash 15572+ without any extra hardware(TX DGX).</p>
<p>Readme:</p>
<blockquote><p>Fat and Slim<br />
Dubbed DGX R.I.P</p>
<p>////////////readme\\\\\\\\\\\\</p>
<p>There a number of ppl behind this and they shall not be named<br />
Contributions in one way or another from vendors and sources.<br />
You know who you are. Thank You for your efforts in this.<br />
This puts an end to the era we know as the DGX. The product was a good idea<br />
and paid for itself after a few uses however not quick enough for my liking.</p>
<p>Instructions<br />
————-<br />
Dump nand<br />
flash approiate ecc file for your motherboard to nand<br />
wire a REGULAR glitch chip of your choice rgh1/rgh2 as you normally would<br />
retrieve key<br />
done</p>
<p>no hours waiting and messing about with wire config..</p>
<p>falcon,jasper,trinity,corona(16mb),corona(4gb) supported by these files</p></blockquote>
<p><a href="http://www.akmodding.com/files/xbox/hack/DGX_R.I.P.7z"><img class="aligncenter size-full wp-image-459" alt="Download" src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" width="187" height="43" /></a></p>
<p>Team Xecuter answered in a flash, they released the files to convert their DGX into a RGX (regular glitch, admitting DGX was just an expensive glitch chip and there was no need of it since the beginning.)</p>
<blockquote><p>A few months ago we brought you DGX (Double Glitch-X) which enable the key retrieval from all slim consoles above dashboard version 15572.The DGX was the first and only hack able to do this and worked with great success, enabling the scene to continue on with it’s homebrew endeavors. For some bizarre reason some outsiders are claiming that DGX was no good and that it was too slow? The fact that there was NOTHING else that could achieve the hack and the fact that there are hundreds and hundreds of pro modders posting their success stories with boot times between 5 and 30 seconds – I guess that completely went over their heads?In the last week a leaked bootloader has been passed around by sources who wish to remain anonymous which allows booting without knowing the CPU Key, enabling our DGX method to work with a single glitch (which is how normal RGH works). To use simply flash to the 360 using any RGH board. Naturally you will get the very best results using a CR3 Pro – or even a converted DGX</p>
<p>So this now opens two doors:</p>
<p>1. Compile a solid set of ECC’s for standard RGH boards that can recover keys on Phat models Zephyr, Falcon, Jasper – and slim models Trinity &amp; Corona (Both 16Mb v1/v3 and 4Gb v2/v4). The speed and performance will be no where near as good as the DGX hardware, but it will still work all the same. Much like the DGX, key recovery is a one time process anyway.</p>
<p>2. To design a new hack for the DGX hardware so that it can be converted to what we will now call RGX (Regular Glitch-X). As the DGX hardware has similar parts used by the high performance CR3 Pro, the DGX (RGX) can be used as a regular (or not so in this case) RGH board but much faster and better performance than any other 64 based board. In fact the only board out there that will perform better is the CR3 Pro – everything else it will just smoke. DGX R.I.P? Sure it is……</p>
<p>Files Included:<br />
RGX ECC For Zephyr, Falcon, Jasper, Trinity &amp; Corona<br />
DGX to RGX XSVF Updates for Corona (3 Timing Versions)</p>
<p>Much more coming for DGX as well as new J-Runner and new DGX(RGX) Install guides…….</p></blockquote>
<p><a href="http://www.akmodding.com/files/xbox/hack/TX_RGX.7z"><img class="aligncenter size-full wp-image-459" alt="Download" src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" width="187" height="43" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/dgx-r-i-p-release-and-team-xecuter-response-cpu-key-retrieval-on-15k-without-dgx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AutoGG 0.8.8</title>
		<link>http://www.akmodding.com/autogg-0-8-8/</link>
		<comments>http://www.akmodding.com/autogg-0-8-8/#comments</comments>
		<pubDate>Mon, 25 Feb 2013 03:52:18 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.akmodding.com/?p=934</guid>
		<description><![CDATA[The developer BlaKCat released an update to his app AutoGG, now in version 0.8.8.
Changelog:
0.8.8
- New Dash 16203
- New Xebuild 1.07
- New DashLaunch 3.07
- Option de Erase Corona 4g Nand
- Code Improved.


]]></description>
				<content:encoded><![CDATA[<p>The developer BlaKCat released an update to his app AutoGG, now in version 0.8.8.</p>
<p>Changelog:</p>
<blockquote><p>0.8.8</p>
<p>- New Dash 16203<br />
- New Xebuild 1.07<br />
- New DashLaunch 3.07<br />
- Option de Erase Corona 4g Nand<br />
- Code Improved.</p></blockquote>
<p><a href="http://www.akmodding.com/files/xbox/nand_builders/AutoGG/AutoGG_0.8.8.7z"><img class="aligncenter size-full wp-image-459" alt="Download" src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" width="187" height="43" /></a></p>
<p><a href="http://cdn.akmodding.com/wp-content/uploads/2012/10/AutoGG-0.8.11.png"><img class="aligncenter size-large wp-image-725" alt="AutoGG 0.8.1" src="http://cdn.akmodding.com/wp-content/uploads/2012/10/AutoGG-0.8.11-1024x495.png" width="940" height="454" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/autogg-0-8-8/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>xeBuild GUI 2.09</title>
		<link>http://www.akmodding.com/xebuild-gui-2-09/</link>
		<comments>http://www.akmodding.com/xebuild-gui-2-09/#comments</comments>
		<pubDate>Mon, 25 Feb 2013 03:49:16 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.akmodding.com/?p=932</guid>
		<description><![CDATA[Swizzy released an update to his app xeBuild GUI, now in version 2.09.
Changelog:
*********
* 2.09 *
*********
- Fixed: Changed the option word « videomode » to the correct one « avregion » my bad…
- Updated: Now using xeBuild 1.07
- Updated: Now using Dashlaunch 3.07
- Updated: Now building  [...]]]></description>
				<content:encoded><![CDATA[<p>Swizzy released an update to his app xeBuild GUI, now in version 2.09.</p>
<p>Changelog:</p>
<blockquote><p>*********<br />
* 2.09 *<br />
*********<br />
- Fixed: Changed the option word « videomode » to the correct one « avregion » my bad…<br />
- Updated: Now using xeBuild 1.07<br />
- Updated: Now using Dashlaunch 3.07<br />
- Updated: Now building 2.0.16203.0</p></blockquote>
<p><a href="http://www.akmodding.com/files/xbox/nand_builders/xeBuild%20GUI/xeBuild_GUI_2.09.7z"><img class="aligncenter size-full wp-image-459" alt="Download" src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" width="187" height="43" /></a></p>
<p><a href="http://cdn.akmodding.com/wp-content/uploads/2012/07/xeBuild-GUI-2.081.png"><img class="aligncenter size-large wp-image-143" alt="xeBuild GUI 2.08" src="http://cdn.akmodding.com/wp-content/uploads/2012/07/xeBuild-GUI-2.081-1024x621.png" width="940" height="570" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/xebuild-gui-2-09/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dashlaunch 3.07</title>
		<link>http://www.akmodding.com/dashlaunch-3-07/</link>
		<comments>http://www.akmodding.com/dashlaunch-3-07/#comments</comments>
		<pubDate>Mon, 25 Feb 2013 03:45:42 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.akmodding.com/?p=930</guid>
		<description><![CDATA[The developer cOz released an update to his app Dashlaunch, now in version 3.07.
Changelog:
V3.07
- added 16203
- hopefully all cpu/dvd keys will display fully in installer now
- fix description spelling error (F/C)

]]></description>
				<content:encoded><![CDATA[<p>The developer cOz released an update to his app Dashlaunch, now in version 3.07.</p>
<p>Changelog:</p>
<blockquote><p>V3.07<br />
- added 16203<br />
- hopefully all cpu/dvd keys will display fully in installer now<br />
- fix description spelling error (F/C)</p></blockquote>
<p><a href="http://www.akmodding.com/files/xbox/system_apps/dashlaunch/dash_launch_v3.07.7z"><img src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" alt="Download" width="187" height="43" class="aligncenter size-full wp-image-459" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/dashlaunch-3-07/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>xeBuild 1.07</title>
		<link>http://www.akmodding.com/xebuild-1-07/</link>
		<comments>http://www.akmodding.com/xebuild-1-07/#comments</comments>
		<pubDate>Mon, 25 Feb 2013 03:40:46 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.akmodding.com/?p=928</guid>
		<description><![CDATA[The xeBuild team released a new update to there nand builder app to support the system update 16203.
Changelog:
1.07
- trinitybigffs added (big block devkit sized file system for trinity)
- -s option added to create a .sha1 file along with the final image
if no arg is provided, the final image name  [...]]]></description>
				<content:encoded><![CDATA[<p>The xeBuild team released a new update to there nand builder app to support the system update 16203.</p>
<p>Changelog:</p>
<blockquote><p>1.07<br />
- trinitybigffs added (big block devkit sized file system for trinity)<br />
- -s option added to create a .sha1 file along with the final image<br />
if no arg is provided, the final image name will be used with .sha1 appended as extension<br />
- change behavior of patchsmc<br />
- add 16203</p></blockquote>
<p><a href="http://www.akmodding.com/files/xbox/nand_builders/xeBuild/xeBuild_1.07.7z"><img src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" alt="Download" width="187" height="43" class="aligncenter size-full wp-image-459" /></a></p>
<p><a href="http://cdn.akmodding.com/wp-content/uploads/2012/10/xeBuild_1.051.png"><img src="http://cdn.akmodding.com/wp-content/uploads/2012/10/xeBuild_1.051.png" alt="xeBuild_1.05" width="677" height="834" class="aligncenter size-full wp-image-655" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/xebuild-1-07/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MW2 TU8 Theory Mod Menu</title>
		<link>http://www.akmodding.com/mw2-tu8-theory-mod-menu/</link>
		<comments>http://www.akmodding.com/mw2-tu8-theory-mod-menu/#comments</comments>
		<pubDate>Sat, 16 Feb 2013 03:32:40 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">https://www.akmodding.com/?p=901</guid>
		<description><![CDATA[
&#160;
Download
]]></description>
				<content:encoded><![CDATA[<p><iframe width="480" height="360" src="http://www.youtube.com/embed/X73C_8PbuTI" frameborder="0" allowfullscreen></iframe><br />
&nbsp;<br />
<a href="http://l.akmodding.com/15jhEkS">Download</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/mw2-tu8-theory-mod-menu/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RetroArch 360 v0.9.8.3</title>
		<link>http://www.akmodding.com/retroarch-360-v0.9.8.3/</link>
		<comments>http://www.akmodding.com/retroarch-360-v0.9.8.3/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 17:52:21 +0000</pubDate>
		<dc:creator>x64Architecture</dc:creator>
				<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">https://www.akmodding.com/?p=896</guid>
		<description><![CDATA[TheMaister and Twinaphex released an update to their app RetroArch for Xbox 360.
Changelog:
RetroArch 360 v0.9.8.3
——————————————————————————
* [FBA core] Various changes/fixes
- Hook up Armed Police Batrider controls
- Afterburner – make fire buttons work
- Hook up Bad Dudes controls
- Hook up  [...]]]></description>
				<content:encoded><![CDATA[<p>TheMaister and Twinaphex released an update to their app RetroArch for Xbox 360.</p>
<p>Changelog:</p>
<blockquote><p>RetroArch 360 v0.9.8.3<br />
——————————————————————————<br />
* [FBA core] Various changes/fixes<br />
- Hook up Armed Police Batrider controls<br />
- Afterburner – make fire buttons work<br />
- Hook up Bad Dudes controls<br />
- Hook up Cyberbots controls<br />
- Hook up 1942 controls<br />
- Add missing Chase HQ controls<br />
- Add missing WWF Wrestlefest controls<br />
- EEPROM save should now work (tested with EEPROM-based system such as Capcom CPS2)<br />
- Samples are now looked for – should be in ‘samples’ subdirectory<br />
- Hiscore files should now be read from/written to.<br />
* [SNES9x Next] Added big speed hack for Star Fox 1 – makes it fast enough for it to run at fullspeed on the Wii.<br />
* [Genesis Plus GX] Set samplerate back to 44Khz.<br />
* [Android] New ‘Calibrate Refresh Rate’ option – use this to get an accurate estimation of your screen refresh rate. NOTE: Touch the screen at all times during calibration for more accurate measurements. You might have to slightly tweak the value later on for the best results.<br />
* [Android] Added a ‘Set OS-reported refresh rate’ which should do the same as what ‘Sync refreshrate to Screen’ previously did. Note 2 users might get better results with this than they will with ‘Calibrate refresh rate’.<br />
* [Android] Added a built-in help system that should answer a lot of the frequently asked questions.<br />
* ]Android] Add iCade profiles – two added for now – iPega and Red Samurai<br />
* [Android] Audio resampler now faster<br />
* [Android] Input autodetection expanded -<br />
* [CONSOLES] Audio resampler is now adjustable – can choose between Sinc resampler (new) and Hermite resampler (old). Sinc is now selected by default, is superior audio-quality wise and will fix a lot of sound issues.<br />
* [PS3] Save Preset fixed<br />
* [PS3] Starting with Dual Shader/Custom Scaling mode OFF and then turning it ON works now<br />
* [Wii] Numerous Wii video mode fixes – including PAL modes that went beyond the internal framebuffer bounds<br />
- PC2JAMMA-USB (needs to be tested)<br />
- Genius MaxFire G-08XU<br />
- Zeemote Steelseries<br />
- Saitek Rumblepad<br />
- Super Smart Joy</p></blockquote>
<p>Readme:</p>
<blockquote><p>——————————————————————————<br />
RETROARCH 360 – 0.9.8.3<br />
——————————————————————————<br />
RetroConsole Level: 2<br />
Author: Themaister, Squarepusher/Twin Aphex<br />
——————————————————————————</p>
<p>——————————————————————————<br />
HOW TO INSTALL THIS<br />
——————————————————————————<br />
Copy the entire folder to your harddrive.</p>
<p>ROMs go into the ‘roms’ directory, or some subdirectory in the RetroArch-360<br />
directory.</p>
<p>——————————————————————————<br />
HOW TO USE THIS<br />
——————————————————————————<br />
On first startup, RetroArch will select one of the dozen or so<br />
emulator/game cores. The name of the core currently loaded will be<br />
shown at the bottom side of the screen.</p>
<p>You can now select a ROM that this core supports and load it in the Filebrowser.</p>
<p>To select a different core – go to ‘Change Libretro core’ in the Main Menu.<br />
Press A to go to a filebrowser where you can select a different core. Press A<br />
to switch to the emulator/game core.</p>
<p>——————————————————————————<br />
INGAME CONTROLS<br />
——————————————————————————<br />
During ingame operation you can do some extra actions:</p>
<p>Right Thumb Stick – Down – Fast-forwards the game<br />
Right Thumb Stick – Up – Rewinds the game in real-time<br />
(‘Rewind’ has to be enabled in the ‘Settings’<br />
screen – warning – comes at a slight<br />
performance decrease but will be worth it<br />
if you love this feature)<br />
RStick Left + RT – Decrease save state slot<br />
Rtick Right + RT – Increase save state slot<br />
RStick Up + RT – Load selected save state slot<br />
RStick Down + RT – Save selected save state slot<br />
Right Thumb + Left Thumb – Go back to ‘Menu’/&#8217;Quick Menu’</p>
<p>——————————————————————————<br />
WHAT IS RETROARCH?<br />
——————————————————————————<br />
RetroArch is a modular multi-system emulator system that is designed to<br />
be fast, lightweight and portable. It has features few other emulator<br />
frontends have, such as real-time rewinding and game-aware shading.</p>
<p>——————————————————————————<br />
WHAT IS LIBRETRO?<br />
——————————————————————————<br />
Libretro is the API that RetroArch uses. It makes it easy to port games<br />
and emulators to a single core backend, such as RetroArch.</p>
<p>For the user, this means – more ports to play with, more crossplatform<br />
portability, less worrying about developers having to reinvent the wheel<br />
writing boilerplate UI/port code – so that they can get busy with writing<br />
the emulator/porting the emulator/game.</p>
<p>——————————————————————————<br />
WHAT’S THE BIG DEAL?<br />
——————————————————————————<br />
Right now it’s unique in that it runs the same emulator cores on<br />
multiple systems (such as Xbox 360, PS3, PC, Wii, etc).</p>
<p>For each emulator ‘core’, RetroArch makes use of a library API that we<br />
like to call ‘libretro’.</p>
<p>Think of libretro as an interface for emulator and game ports. You can<br />
make a libretro port once and expect the same code to run on all the<br />
platforms that RetroArch supports. It’s designed with simplicity and<br />
ease of use in mind so that the porter can worry about the port at hand<br />
instead of having to wrestle with an obfuscatory API.</p>
<p>The purpose of libretro is to help ease the work of the emulator/game<br />
porter by giving him an API that allows him to target multiple platforms<br />
at once without having to redo any code. He doesn’t have to worry about<br />
writing input/video/audio drivers – all of that is supplied to him by<br />
RetroArch. All he/she has to do is to have the emulator port hook<br />
into the libretro API and that’s it – we take care of the rest.</p>
<p>——————————————————————————<br />
XBOX 360 PORT<br />
——————————————————————————<br />
The Xbox 360 port of RetroArch has the following features:</p>
<p>- Real-time rewinding<br />
- Switching between emulator cores seamlessly, and ability to install<br />
new libretro cores</p>
<p>Included with RetroArch 360 are a bunch of shaders – including the latest<br />
version of the popular xBR shader. It is possible to use two shaders<br />
simultaneously to get the best possible graphical look.</p>
<p>——————————————————————————<br />
EMULATOR/GAME CORES BUNDLED WITH XBOX 360 PORT<br />
——————————————————————————<br />
The following emulators/games have been ported to RetroArch and are included in<br />
the Xbox 360 release of RetroArch.</p>
<p>For more information about them, see the included<br />
‘retroarch-libretro-README.txt’ file.</p>
<p>- Final Burn Alpha (Arcade – various) [version 0.2.97.28]<br />
- FCEUmm (Nintendo Entertainment System) [recent SVN version]<br />
- NEStopia (Nintendo Entertainment System) [1.44]<br />
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]<br />
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |<br />
Sega CD) [version 1.7.3]<br />
- SNES9x Next (Super Nintendo/Super Famicom)<br />
- VBA Next (Game Boy Advance)<br />
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)<br />
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)<br />
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)<br />
- Mednafen NGP (Neo Geo Pocket Color)</p>
<p>All of the emulators listed above are the latest versions currently<br />
available. Most of them have been specifically optimized so that<br />
they will run better on 360 (some games would not reach fullspeed<br />
without these optimizations).</p>
<p>——————————————————————————<br />
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE<br />
——————————————————————————<br />
- Prboom WAD|wad<br />
- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|<br />
GD7|DX2|SWC<br />
- Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|<br />
cue|CUE<br />
- VBA Next GBA|gba<br />
- FCEUmm nes|NES|unif|UNIF<br />
- NEStopia nes|NES|fds|FDS<br />
- Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP<br />
- Final Burn Alpha zip|ZIP<br />
- Mednafen PCE pce|PCE|cue|CUE<br />
- Mednafen Wonderswan ws|WS|wsc|WSC<br />
- Mednafen NGP ngp|NGP</p>
<p>——————————————————————————<br />
ZIP SUPPORT<br />
——————————————————————————<br />
Selecting a ZIP file will temporarily unzip that file to the harddrive. The<br />
temporary file will be deleted as soon as the game gets unloaded and/or when<br />
you quit RetroArch.</p>
<p>NOTE: For the FBA core (and other cores that have ‘block_extract’ set to<br />
true) – selecting a ZIP file from the Filebrowser will load that game<br />
directly.</p>
<p>——————————————————————————<br />
Troubleshooting<br />
——————————————————————————</p>
<p>If you find that RetroArch no longer works for whatever reason, there is<br />
a way to get it back to work -</p>
<p>- Remove retroarch.cfg from the ‘Retroarch-360′ folder, then start up again.<br />
The Libretro management service in RetroArch should automatically pick a<br />
random libretro core and write this to the config file.</p>
<p>——————————————————————————<br />
What can you expect in the future?<br />
——————————————————————————<br />
- Do a Blackberry Playbook/Blackberry 10 RetroArch port<br />
- Do an iOS port of RetroArch (will need hardware for this – gifts appreciated)<br />
- Make the libxenon port release-worthy.<br />
- Add console-friendly features (nicely formatted names for FBA, some better<br />
way to do core switching, etc)<br />
- Fix NxEngine issues on consoles<br />
- Finish up MAME 0.72 port<br />
- Finish up ScummVM port<br />
- Port of VICE to libretro<br />
- More emulators, more games that will run on RetroArch<br />
- Lots of other crazy ideas that might or might not pan out</p>
<p>——————————————————————————<br />
Credits<br />
——————————————————————————<br />
- Mudlord for his Waterpaint/Noise shaders.<br />
- Hyllian for the xBR shader.<br />
- Opium2k for the nice manual shaders (bundled with PS3 release).<br />
- Deank for assistance with RetroArch Salamander on CFW PS3s and<br />
Multiman interoperability.<br />
- FBA devs for adopting the libretro port.<br />
- Ekeeke for help with the Genesis Plus GX port.<br />
- ToadKing for having done a lot of work on RetroArch Wii.<br />
- Freakdave for helping out with the Xbox 1 port.</p>
<p>——————————————————————————<br />
Websites<br />
——————————————————————————<br />
Twitter: http://twitter.com/libretro<br />
Source: http://github.com/libretro<br />
Homepage: http://www.libretro.org<br />
IRC: #retroarch (freenode)</p>
<p>——————————————————————————</p></blockquote>
<p style="text-align: center;"><a href="http://www.akmodding.com/files/xbox/emulators/retroarch-360/retroarch-360-v0.9.8.3.zip"><img class="aligncenter size-full wp-image-459" alt="Download" src="http://cdn.akmodding.com/wp-content/uploads/2012/08/akdlbutton1.png" width="187" height="43" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.akmodding.com/retroarch-360-v0.9.8.3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: enhanced
Database Caching 49/130 queries in 0.217 seconds using apc
Object Caching 1643/1788 objects using apc
Content Delivery Network via cdn.akmodding.com

 Served from: www.akmodding.com @ 2013-05-18 14:32:00 by W3 Total Cache -->